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Level Design

Gameplay and Level Design

Unreal Engine 4

Design Documentation

Design Documentation

Script Writing

Script Writing

Presentation and Video development

Presentation and Video Development

Pitch presentations and portfolio reels for TATA Elxsi

Lead Designer

May 2016 - 17

Lead Designer on Smooth Criminals, a third person action adventure game featuring four unique art thieves. Available to play on itch.io.

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- Concept to completion in a year

- Agile development (bi-weekly sprints)

- Game design overhaul (shift from RTS to Third Person)

- Character abilities: Platforming, Driving, Combat, Shooting in third person.

- Level design: World, story and encounters

- Systems Design: collectible loot paintings, stealth based punishment

- Playtesting and iteration based on player feedback

- Perfecting polish; particle effects, screenshake, cinematics

- Collaborated with art, engineering, audio and usability in a 20+ person team

- Presented design changes to a game director and board of professors on a weekly basis

- Unreal Engine 4

Consultant

October 2017 - Present

Game Design Consultant at TATA Elxsi in Santa Clara, California.

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- Collaborate remotely with artists and engineers to produce premium quality assets for games

- Create pitch decks and portfolio reels of Elxsi's game art and engineering services

- Interactive UI/UX design

- Abobe Premiere Pro, Unity

Intern

December 2015 - March 2016

Game and Level design intern at Games2Win (India's largest mobile game company)

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- Published an update for High School Driving Test (Android and iOS)

- Mobile driving game simulator in Unity

- Level Design for driving maps

- Car handling tweaks and balancing per vehicle

- Game design documentation (presenting sprints to CEO)

- Unity

HIGHLIGHTS

ABOUT

I was 4 when I first discovered games. I was 13 when I learned of how they were made. I was 18 when I moved to LA to pursue an education in games.

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I have had the great fortune of attending the #1 ranked school in North America for Game Design. Along this four-year long journey, I learnt the art of gamemaking through creating multiple games across engines and genres and met inspiring people along the way. The culmination of my game education is Smooth Criminals, a third person action adventure made in Unreal Engine 4 that was developed over a year and shipped to play for free. 


I believe that collaboration coupled with creative drive is the key to creating fun yet meaningful interactive experiences.

ADITYA  SAREEN

My name is Adi, and I'm a Game Designer.

Adi: Inner_about
Adi: Contact
Adi: CV
Adi: Portfolio
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