Lead Designer
May 2016 - 17
Lead Designer on Smooth Criminals, a third person action adventure game featuring four unique art thieves. Available to play on itch.io.
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- Concept to completion in a year
- Agile development (bi-weekly sprints)
- Game design overhaul (shift from RTS to Third Person)
- Character abilities: Platforming, Driving, Combat, Shooting in third person.
- Level design: World, story and encounters
- Systems Design: collectible loot paintings, stealth based punishment
- Playtesting and iteration based on player feedback
- Perfecting polish; particle effects, screenshake, cinematics
- Collaborated with art, engineering, audio and usability in a 20+ person team
- Presented design changes to a game director and board of professors on a weekly basis
- Unreal Engine 4
Consultant
October 2017Â - Present
Game Design Consultant at TATA Elxsi in Santa Clara, California.
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- Collaborate remotely with artists and engineers to produce premium quality assets for games
- Create pitch decks and portfolio reels of Elxsi's game art and engineering services
- Interactive UI/UX design
- Abobe Premiere Pro, Unity
Intern
December 2015 - March 2016
Game and Level design intern at Games2Win (India's largest mobile game company)
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- Published an update for High School Driving Test (Android and iOS)
- Mobile driving game simulator in Unity
- Level Design for driving maps
- Car handling tweaks and balancing per vehicle
- Game design documentation (presenting sprints to CEO)
- Unity
HIGHLIGHTS
ABOUT
I was 4 when I first discovered games. I was 13 when I learned of how they were made. I was 18 when I moved to LA to pursue an education in games.
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I have had the great fortune of attending the #1 ranked school in North America for Game Design. Along this four-year long journey, I learnt the art of gamemaking through creating multiple games across engines and genres and met inspiring people along the way. The culmination of my game education is Smooth Criminals, a third person action adventure made in Unreal Engine 4 that was developed over a year and shipped to play for free.
I believe that collaboration coupled with creative drive is the key to creating fun yet meaningful interactive experiences.
ADITYA SAREEN
My name is Adi, and I'm a Game Designer.